Thornbridge Academy
Who will you be on the other side?
THORNBRIDGE IS IN SESSION
You have noticed the restlessness, how dreams linger longer than they used to, and that old questions refuse to stay silent. You may feel as though you are standing at the edge of something unfinished, unable to step back into the life you were living, yet uncertain how to move forward.
This is not a coincidence.
Thornbridge is calling.
You have not been selected by chance, nor invited by merit. You have been called because something in you is changing, and because the world you knew is gone, and you must be ready for the new one ahead of you.
Should you answer the call, you will not find answers handed to you. You will find rooms where questions are sharpened, professors who refuse to lie, and those struggling with their own transformations.
Thornbridge does not promise comfort or success. It promises only this: that if you cross its gates, you will not face what comes next alone.
WHO WILL YOU BE ON THE OTHER SIDE?

When
Memorial Day weekend, May 27-31, 2027. Note the larp will be go from Thursday through Sunday, with Monday as a travel day. 3-1/2 days of larp, and half a day’s workshop – note this is one day longer than most weekend larps in the US.
Location
DeKoven Center in Racine, WI. The entire venue is reserved for the larp and can accommodate all 75 players.
Cost
975 USD for normal tickets, and 715 for Sponsored tickets. Each ticket will include 4 nights of lodging (Thursday-Monday), 3 meals per day (one on travel days), along with tea, coffee, snacks throughout the event, and pictures from the event by Matt Norris.
THE EXPERIENCE
Thornbridge Academy is a Nordic-style, Gothic Academia larp for 75 players. It is designed to run 24 hours in-game and is written with high transparency between all participants. Contrary to many “school larps,” the characters at Thornbridge span a range of ages, allowing players to portray characters beyound teenagers or in their early twenties, nor will the topics be the traditional ones known at liberal arts colleges.
Set in 1999 at a supernatural academy unknown to most people, the event explores themes of transformation, identity, power, longing, and the cost of change. Thornbridge has called different supernatural beings and those with power to the academy to reflect on their choices and situations as each faces a significant transformation in their life. Everyone at Thornbridge, professors and students alike, is standing at a threshold of something that cannot be undone, and will need to determine whether they are ready to face the changes that await them.
Over the course of the event, you’ll embody a student caught between who they are and who they might become, depending on the path they choose. In addition to attending unusual seminars, you’ll face the pull of volatile friendships, whispered romances, and late-night activities that no one mentions in the morning. You may fall in love. You may betray someone. You will almost certainly be changed. You’ll face your character’s Reckoning, the next step in their journey, and the consequences of what it means for them and those they care about. No one makes it through their Reckoning unchanged. Some transform. Some break. Some are never seen again.
This is a game for those who want character-driven, emotionally layered play. You’ll engage in intense relationships between friends and other supernatural allies, explore transgressive relationships and encounters, and be part of a late-night invitational circles. You’ll take part in classes, whisper confessions in quiet hallways, navigate the weight of social reputation, and confront the version of yourself you’ve kept hidden. Thornbridge is designed for players who enjoy immersive drama, narrative tension, and playing toward emotional consequences. It is not about winning or solving situations, but about becoming. Not all characters will cross the same threshold; but everyone will face one.
Inspired by works such as Wednesday, Ninth House, Dead Poets Society, and The Prime of Miss Jean Brodie, among others, we aim to blend the best elements of Gothic fiction and academia into a new Gothic Academia larp theme.
Gothic
Thornbridge draws heavily from the traditions of Gothic fiction, stories rooted in hidden truths, emotional intensity, and the weight of choice. The Academy is home to students from a range of supernatural origins, including vampires, witches, changelings, fireborn, and others whose lives are shaped by transformation. While the setting includes supernatural phenomenon, the focus remains on interpersonal play, identity, and the pressures that come with change. The Gothic here is not about horror or powers, but about navigating beauty and darkness side by side.
Academia
This is a school, but not one you apply to. You are called to Thornbridge when something inside you begins to shift, when you’re no longer who you were, but not yet what you will become. Students attend lectures, debate in the library, and are pushed in the late night Noctis Circles. But beneath the structure and discipline, every conversation is a step on the path, and every decision a piece of who you’re becoming. It’s a place of education, yes. But the subject is you.
Nordic style larp
Thornbridge is a Nordic-style larp built around emotional immersion, collaborative storytelling, and player agency. It invites you to play boldly and vulnerably, to explore intense relationships and meaningful consequences without scripts or mechanics getting in the way. We design for type 2 fun. Our safety mechanics are well known, our casting is intentional based on your input, and the fiction is shaped by the people who enter it. We strongly believe in shared storytelling, and that is a key focus on the design.
Supernatural Origins
We’ve chosen to use the supernatural to open up more avenues of storytelling, not to tell stories about monsters. Rather than replicating a traditional liberal arts university structure, the presence of supernatural Origins allows us to break away from real-world structures that can be less interesting to play in and to open up interesting avenues for costuming.
This is not a larp about magic systems or supernatural abilities. It’s about what those elements mean to the characters who carry them. The supernatural is a layer that gives players the freedom to tell stories that don’t always fit neatly into realistic settings. While most characters will come from supernatural Origins, several are humans touched by strange abilities or shifts beyond their understanding. All of them, regardless of background, are here because something in their life is changing; and Thornbridge Academy is the place where that change is faced.
Is the larp for me?
Thornbridge Academy is a larp built for players who enjoy emotional depth, layered character play, and collaborative storytelling. It’s a game about transformation. Personal, social, and supernatural, it invites you to explore who your character is becoming through relationships, tension, and internal conflict. While it offers a rich setting and aesthetic world, the heart of the experience lies in how characters change one another, both for good and for ill.

Yes if
You enjoy character-driven play centered on transformation, relationships, and emotional consequences. This larp is designed for players who want to explore personal identity, connection, longing, and loss through interpersonal scenes and through broader group dynamics such as late-night activities, debates, and resistance. If you like slow-burn tension, layered conflict, and meaningful choices that shift how your character sees themselves, you’ll find plenty to play on.
You’re excited about immersive environments and collaborative storytelling set in 1999. Thornbridge is not puzzle-based, task-oriented, or heavily NPC-led; it’s about character, connection, and navigating power. You’ll spend time in class, with your cohorts, test trust, and slowly become someone else. The event invites you to bring your own level of intensity and to shape your story alongside others.
You’re open to supernatural metaphors for real emotional experiences. The game includes vampires, changelings, witches, fireborn, and more. They are not intended as monster tropes, but as ways of talking about power, identity, belonging, memory, and transformation. We also believe that by leaning into a supernatrual setting, we gain opportunities of breaking and changing the classic liberal arts setup in interesting and impactful ways.
No if
You’re looking for a combat-focused, mechanic-heavy, or puzzle-solving larp. Thornbridge has no fighting system, no points to win, and no “main plot” to uncover. The story is in the characters, and the experience is shaped by the relationships you create, the secrets you keep, and the choices you make. If you prefer fast-paced external challenges over slow emotional storytelling, this game may not be the right fit.
You’re uncomfortable with emotional or socially complex play. The game includes themes of power dynamics, romance, grief, longing, and identity. While calibration tools are in place and you’ll always have agency over your experience. The larp encourages intensity, vulnerability, and character-driven tension. If you prefer to stay out of emotionally charged or ambiguous scenes, this may not be the kind of experience you’re looking for.
You’re not able to engage with the community-oriented spirit of the design. Thornbridge is built on mutual trust, co-creation, and calibration. It asks players to show up prepared, to care about each other’s stories, and to take responsibility for their own experience and for those around them. If you’re not in a position to engage with this kind of shared responsibility or mentally tackle heavier topics, it may not be the right time for this game.
Triggers and Thematic Content
The larp may include scenes or storylines that touch on the following, depending on character and context. We will provide opportunities to express boundaries and preferences before the game and support you in avoiding content you do not wish to engage with directly. But we expect you to be comfortable with most of these being in the larp if you attend.
Triggers:
Psychological manipulation, Intense conflict, shouting, or verbal confrontation, Emotional breakdowns or isolation, Romantic or sexual tension and play, Rejection, betrayal, or social exclusion, Power imbalance in relationships, Identity loss, instability, or questioning, Themes of control or obsession, Being asked to change, let go, or be left behind.
Themes:
The game explores a wide range of character-driven themes, including:
Gothic Academia, Transformation and becoming, Identity and self-confrontation, Grief, longing, and memory, Power, status, and hierarchy, Belonging, isolation, and rejection, Intimacy, desire, and restraint, Friendship, betrayal, and emotional risk. Legacy, family pressure, and obligation, Emotional vulnerability and internal conflict.
Please note that sexual assault willl not be part of the design. And during the actual larp we expect all bodies to have the bikini area covered at all times during play, even where romantic and sexual scenes could be possible.
Our aim with the larp
Thornbridge is designed to provide an emotionally immersive experience focused on character transformation, interpersonal tension, and internal stakes. It is not about winning, solving, or surviving, but about exploring who your character becomes when placed under pressure from external sources and their own desires and needs.
The game invites you to play honestly, take emotional risks, and shape your own arc. We aim to create a rich, collaborative story space through seminars and other origin and clandestine meetings, so that every character’s journey matters and players help build an environment that feels alive, mysterious, and deeply connected.
We believe there are interesting stories to tell in a gothic academia genre, and play to explore within a different school setting than is often seen in larps, and we invite our players to explore this with us.
